Chibi Contra Guy phase 1
Based on my sketch from previous post
(http://abiamy.com/abiyasablogs/2006/09/17/busy-week-again/)
Actually it’s done 3-4 days ago but I just have time to post it now. Later, I’ll post it too on my portfolio page.
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Click the pic to see the full size
So, this character is made using Metasequoia and it’s just 563 polygons! Good enough for PSP game
This is the wireframe.
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The game will be a 3D platformer, just like the original super contra. I use Irrlicht & DirectX for the rendering, and Microsoft Visual C++ 2005 Express Edition for the development tool. Right now these are the status of my demo:
- Handles input from keyboard and gamepad. Just like many doujin games, gamepad support is a must! And I won’t use mouse since I want the game more like console game rather than PC.
- Able to animates & renders the 3D character to the screen.
- Handles basic movements like standing, running, jumping, and falling (into the bottomless pit and die
) - Basic terrain handling using simple tile map.
Have a screen shot
Abiyasa loves to play and design game, especially designing the character and fun game play. His works are inspired by Anime and Japanese games.
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